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void add_image_actors()
{
  int x = 20;
  int y = 0;
  gdouble angle = 0;
  GSList *list = list_items;
  while (list)
  {
    Item *item = (Item*)list->data;
    ClutterActor *actor = item->actor;

    clutter_actor_show (actor);

    list = g_slist_next (list);
  }
}

gdouble angle_in_360(gdouble angle)
{
  gdouble result = angle;
  while(result >= 360)
    result -= 360;

  return result;
}
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